AI Insights · Timothy · January 2022
Top 5 Slime Games in Argentina Q4 2021
Discover the performance of the top 5 slime games in Argentina during Q4 2021, featuring trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
In the fourth quarter of 2021, the top 5 slime games in Argentina showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed breakdown:
Super Slime Simulator: DIY Art
Publisher: DramatonCountry: Israel
This app experienced fluctuations in weekly revenue, starting at $25 at the end of September, peaking at $79 in the week of December 20, and ending the quarter with $41. Downloads remained relatively stable, with a peak of 14.1K in early October and a slight dip to 10.1K by the end of December. Active users showed a gradual decline from 58.7K in late September to 47.6K at the end of the quarter.
Slime Simulator Time: 3D ASMR
Publisher: Questzy
The game saw a consistent decrease in downloads, from nearly 6K at the close of September to around 1.8K by the end of December. Active users followed a similar trend, decreasing from 21.8K to 11.7K over the same period. Notably, the app did not generate any revenue during this quarter.
Slime ASMR Simulator DIY Slime
Publisher: JamcocoCountry: Singapore
This app maintained a steady download rate, starting at 3.3K in late September and ending the quarter at 2.3K. Active users showed minor fluctuations, beginning with 3.2K and ending at slightly above 3.1K. Similar to the previous app, no revenue was recorded for this period.
Makeup Slime Game! Relaxation
Publisher: The Fat UnicornCountry: Pakistan
Downloads for this game decreased consistently, from over 1.1K in late September to just 92 by the end of December. Active users also saw a downward trend, starting at 2.3K and ending at around 1.4K. Revenue generation was absent throughout the quarter.
Virtual Slime
Publisher: Cider Software LLCCountry: US
This app experienced a significant drop in downloads, from nearly 700 at the end of September to only 9 by the end of December. Active users also declined steadily from 2.3K to just over 1K. Revenue was minimal, with only two instances of $9 recorded in November.
For more detailed insights and data, visit Sensor Tower.